Produced by the same developers who knocked out WarCraft II, it's pretty safe to say that the development of Diablo has been accompanied by a certain amount of excitement. To them I say, go place your greasy five pound note on the counter, invest in a caffeine drip and bathe in its hack 'n' slash glory. Those who are likely to buy it now probably won't have played it before, or they'll be fans of the sequel who fancy a little retro action. It's still a lot of fun, but it doesn't have the long-time lure of its successor, nor the multiplayer community. (That's too personal - Ed.)ĭiablo's value now is arguable, especially since you can get the Diablo II: Battlechest for a very reasonable price these days. Even with its three characters and four levels, it was so eminently replayable - coursework was left unfinished, boyfriends left flaccid and unsatisfied all so I could kill demons long into the night. On a personal note, I loved the first Diablo. Its repetitive gameplay may be frowned upon by those who didn't get just how addictive it really was, and still is in fact, since its sequel Diablo II is one of the biggest non-fee-based online RPGs around. Nevertheless Diablo is still an isometric classic. It's Surprising that this five-year-old game has only just gone down to a fiver.
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